Some would say Super Street Fighter II is superior to turbo because of the larger roster of characters. I'm not one of those. Super has a very compressed sound to it that just ruins part of the experience. Controls: A,S,D,Z,X,C (Hit) Arrowkeys (Control) MOST PLAYED GAMES OF ALL TIME AT PUFFGAMES. Flash Super Street Fighter 2 Turbo Game Free Online.
Street Fighter (Japanese: ã¹ããªã¼ããã¡ã¤ã¿ã¼Hepburn: SutorÄ«to FaitÄ), commonly abbreviated as SF or ã¹ã (Suto), is a fighting video game franchise developed and published by Capcom. The first game in the series was released in 1987, followed by five other main series games, various spin-offs and crossovers, and numerous appearances in various other media. Its best-selling 1991 release Street Fighter II is credited with establishing many of the conventions of the one-on-one fighting genre. Street Fighter is one of the highest-grossing video game franchises of all time and serves as the company's flagship series.
History[edit]Video games[edit]Street Fighter (1987)[edit]
A Street Fighter arcade cabinet
Street Fighter, designed by Takashi Nishiyama and Hiroshi Matsumoto, debuted in arcades in 1987.[2][3] In this game, the player plays as martial artist Ryu, who competes in a worldwide martial arts tournament spanning five countries and 10 opponents. A second player can join in and plays as Ryu's American rival, Ken. The player can perform three punch and kick attacks, each varying in speed and strength, and three special attacks: the Hadouken, Shoryuken, and Tatsumaki Senpukyaku, performed by executing special button combinations.[4]
Street Fighter was ported to many popular home computer systems of the time, like the PC. In 1988, it was released on the NEC Avenue TurboGrafx-CD console as Fighting Street.[5]Street Fighter was also later included in Capcom Classics Collection: Remixed for the PlayStation Portable and Capcom Classics Collection Vol. 2 for the PlayStation 2 and Xbox.
Street Fighter II (1991)[edit]
Street Fighter II: The World Warrior released in 1991 following an unsuccessful attempt to brand the 1989 beat 'em up game Final Fight and the officially commissioned spin-off Human Killing Machine as Street Fighter sequels.[6][7] It was one of the earliest arcade games for Capcom's CP System hardware and was designed by Akira Nishitani and Akira Yasuda, who also made Final Fight and Forgotten Worlds.[8]
Street Fighter II was the first one-on-one fighting game to give players a choice from a variety of player characters with different moves, allowing for more varied matches. Each player character had a unique fighting style with approximately 30 or more moves, including then-new grappling moves and throws, as well as two or three special attacks. In the single-player mode, the player character is pitted sequentially against the seven other main characters before confronting the final four boss opponents, who consist of CPU-controlled characters not selectable by the player. As in the original, a second player could join in at any point during single player mode and compete against the other player in competitive matches.
The original Japanese version of Street Fighter II introduced an African-American boxerboss character that shared the physical characteristics and likeness of real-life boxer Mike Tyson. To avoid a likeness infringement lawsuit, Capcom rotated the names of three of the boss characters for international versions of the game.[9]The final boss, named Vega in the Japanese version, was given the M. Bison name, the talon-wielding Spanish warrior, named Balrog in the Japanese version, was renamed Vega, and the boxer became Balrog.
Street Fighter II eclipsed its predecessor in popularity, eventually turning Street Fighter into a multimediafranchise.[10] The release of the game had an unexpected impact on gaming and was the beginning of a massive phenomenon. Various versions of the game grossed over $10 billion in inflation-adjusted revenue (2017), mostly from arcades,[11] as well as from console ports which sold more than 14 million cartridges for the Super Nintendo Entertainment System (Super NES) and Sega Genesis/Mega Drive.[12]
The first official update to the series was Street Fighter II': Champion Edition, pronounced Street Fighter II Dash in Japan, as noted by the prime notation on the logo. In this game, players can play as the four computer-controlled boss characters and two players can choose the same character, leaving one character with an alternate color pattern. The game also features slightly improved graphics, including differently colored backgrounds and refined gameplay. A second upgrade, titled Street Fighter II' Turbo: Hyper Fighting, called Street Fighter II Dash Turbo in Japan, was produced in response to the various bootleg editions of the game. Hyper Fighting offers faster gameplay than its predecessors, different character costume colors, and new special techniques. Super Street Fighter II: The New Challengers, the third revision, gives the game a complete graphical and musical overhaul and introduces four new playable characters. It is also the first game for Capcom's CP System II arcade hardware. The fifth arcade installment, Super Street Fighter II Turbo, Super Street Fighter II X in Japan, brings back the faster gameplay of Hyper Fighting, a new type of special techniques known as 'Super Combos', and a hidden character, Akuma.
Numerous home versions of the Street Fighter II games have been produced following the release of the original game. The original version, Street Fighter II: The World Warrior, was ported to the Super NES in 1992. As of 2008, the original Super NES game is still Capcom's best-selling game.[12] It was followed by a Japanese-only port of Street Fighter II Dash for the PC Engine in 1993. That year, Hyper Fighting received two different home versions as well: a Super NES version titled Street Fighter II Turbo and a Mega Drive/Genesis counterpart titled Street Fighter II': Special Champion Edition, titled Street Fighter II Dash Plus in Japan. The following game, Super Street Fighter II, was also ported to the Super NES and Genesis in 1994. That same year, Super Street Fighter II Turbo was released for the 3DO Interactive Multiplayer and also appeared in a PC version for Windows, released by the now defunct GameTek.
In 1997, Capcom released the Street Fighter Collection for the PlayStation and Sega Saturn. This is a compilation that includes Super and Super Turbo as well as Street Fighter Alpha 2 Gold, titled Street Fighter Zero 2â² (Dash) in Japan, an updated version of Street Fighter Alpha 2. It was followed by Street Fighter Collection 2, titled Capcom Generation Vol. 5 in Japan, also released for the PlayStation and Saturn, which includes the original Street Fighter II, Champion Edition, and Hyper Fighting. In 2000, Capcom released Super Street Fighter II X for Matching Service exclusively in Japan for the Dreamcast. This version of the game features an online two-player versus mode. In 2003, Capcom released Hyper Street Fighter II: The Anniversary Edition for the arcades in Japan and Asia to commemorate the 15th anniversary of the series. As the final arcade installment, the game is a hybrid version of Super Turbo, which allows player to select between versions of characters from all five previous Street Fighter II games. Hyper was released in North America and the PAL region via its ports for the PlayStation 2 and the Xbox, released as part of the Street Fighter Anniversary Collection along with Street Fighter III: 3rd Strike. In 2005, the three games in Street Fighter Collection 2 were included in Capcom Classics Collection Vol. 1 for PlayStation 2 and Xbox. A version of Super Turbo, along with the original Street Fighter, was later included in the 2007 compilation Capcom Classics Collection Vol. 2, also released for the PlayStation 2 and Xbox. Street Fighter II and Super Street Fighter II are also available as downloadable games for select cellular phone services.
An updated version of Super Street Fighter II Turbo came to the PlayStation Network and Xbox Live Arcade services in 2008.[13] The game, titled Super Street Fighter II Turbo HD Remix, has fully redrawn artwork, including HD sprites 4.5x the original size, drawn by artists from UDON. This is the first time the Street Fighter characters have had new sprites, drawn by Capcom, since Capcom vs. SNK 2 in 2001. The game has several changes which address character balancing issues, but also features the original arcade version gameplay so that players can choose between the two.[14]
Ultra Street Fighter II: The Final Challengers is an updated version of 1994's Super Street Fighter II Turbo for the Nintendo Switch. The game features two graphical stylesâclassic pixel art and updated high-definition art. New gameplay mechanics and modes have been introduced and tweaks have been made to the game's balance. This game also featured two more characters, who were classic alternate evil form of the classic characters Ryu and Ken, Evil Ryu and Violent Ken, while Akuma is now a regular playable character.
Street Fighter Alpha (1995)[edit]
Street Fighter Alpha: Warriors' Dreams, titled Street Fighter Zero in Japan and Asia, is the next game in the series. The game uses the same character's designs Capcom previously employed in Darkstalkers and X-Men: Children of the Atom, with settings and character designs heavily influenced by Street Fighter II: The Animated Movie. Alpha expands on the Super Combo system from Super Turbo by extending Super Combo meter into three levels, allowing for super combos to be stored up, and introducing Alpha Counters and Chain Combos, also from Darkstalkers. The plot of Alpha is set between the first two Street Fighter games and fleshes out the backstories and grudges held by many of the classic Street Fighter II characters.[15] It features a playable roster of ten immediately playable characters and three unlockable fighters, comprising not only younger versions of established characters, but also characters from the original Street Fighter and Final Fight, such as Adon and Guy.
Street Fighter Alpha 2 features all-new stages, music, and endings for some characters, some of which overlap with those from the original Alpha.[16] It also discards the Chain Combo system in favor of Custom Combos, which requires a portion of the Super Combo meter to be used. Alpha 2 retains all 13 characters from the original and adds five new characters to the roster along with hidden versions of returning characters. Alpha 2 is followed by a slightly enhanced arcade release titled Street Fighter Zero 2 Alpha and was released in Japan and Brazil, ported to home consoles as Street Fighter Alpha 2 Gold, and Zero 2â² Dash in Japan.
The third and final Alpha game, Street Fighter Alpha 3, was released in 1998 following the release of the original Street Fighter III: 2nd Impact and Street Fighter EX. Alpha 3 introduces three selectable fighting styles and further expands the playable roster to 28 characters.[17] Console versions of the three games, including the original Alpha 2 and the aforementioned Alpha 2 Gold, were released for the PlayStation and Sega Saturn, although versions of specific games in the series were also released for the Game Boy Color, Super NES, Dreamcast, and Windows. The home console versions of Alpha 3 further expands the character roster by adding the remaining 'New Challengers' from Super Street Fighter II. The Dreamcast version of the game was backported to the arcades in Japan under the title of Street Fighter Zero 3 Upper. A version of Upper, simply titled Alpha 3 outside Japan, was released for the Game Boy Advance and added three characters from Capcom vs. SNK 2. A PlayStation Portable version titled Alpha 3 MAX, or Zero 3 Double Upper in Japan, contains the added characters from the GBA version and Ingrid from Capcom Fighting Jam.
Street Fighter EX (1996)[edit]
In 1996, Capcom co-produced a 3D fighting game Street Fighter EX with Arika, a company founded by Street Fighter II planner Akira Nishitani. It was developed for the PlayStation-based ZN-1 hardware. EX combined the established Street Fighter cast with original characters created and owned by Arika. It was followed by an upgraded version titled Street Fighter EX Plus in 1997, which expanded the character roster. A home version with additional features and characters, Street Fighter EX Plus Alpha, was released for the PlayStation during the same year.
A sequel was released in 1998, titled Street Fighter EX2, developed for the ZN-2 hardware. Custom combos were reintroduced and the character roster was expanded upon even further. In 1999, EX2 also received an upgraded version, Street Fighter EX2 Plus. A port of EX2 Plus was released for the PlayStation in 1999.
The third game in the series, Street Fighter EX3, was released as a launch title for the PlayStation 2 in 2000. Financial accounting 8th edition pdf. This game included a tag team system, a mode that let a single player fight up to three opponents simultaneously, and another mode that allowed players to give the new character, Ace, a selection of special and super moves after purchasing them with experience points. The cast included many characters from the previous game.
Some of the Arika-owned characters from the series were later featured in other games developed by the company. The Namco-distributed arcade game Fighting Layer featured Allen Snider and Blair Dame from the original EX, while Skullomania would reappear in the PlayStation game Fighter Maker. A spiritual successor to Fighting Layer, featuring an initial roster consisting entirely of Arika-owned EX characters, Fighting EX Layer, was released in 2018.[18]
Crossover series (1996)[edit]
Capcom has also produced fighting games involving licensed characters from other companies and their own properties. In 1994, Capcom released the Marvel-licensed fighting game X-Men: Children of the Atom, which featured Akuma from Super Turbo as a hidden character. It was followed by Marvel Super Heroes in 1995, which featured Anita from Night Warriors.
Capcom would release a third Marvel-licensed game, X-Men vs. Street Fighter, in 1996, a full-fledged crossover between characters from X-Men and the Street Fighter Alpha games that featured a two-on-two tag team-based system. It was followed by Marvel Super Heroes vs. Street Fighter in 1997, which expanded the roster to include characters from Marvel Super Heroes; Marvel vs. Capcom in 1998, which featured not only Street Fighter characters, but also characters from other Capcom properties; and Marvel vs. Capcom 2 in 2000, which was produced from the Dreamcast-based NAOMI hardware.
Capcom also produced a series of similar crossover fighting games with rival fighting game developer SNK Playmore. The games, produced by Capcom, include Capcom vs. SNK in 2000, which features characters primarily from the Street Fighter and King of Fighters series. It was followed by a minor upgrade, Capcom vs. SNK Pro, and a sequel titled Capcom vs. SNK 2, both released in 2001. All three games were produced for the NAOMI hardware as well. The SNK-produced fighting games of this crossover include the Dimps-developed portable fighting game SNK vs. Capcom: The Match of the Millennium for the Neo Geo Pocket Color in 1999 and SNK vs. Capcom: SVC Chaos for the Neo Geo in 2003.
From 2003 to 2008, the Versus series of Capcom fighting games saw no new releases, though Capcom and Namco produced the crossover tactical role-playing game Namco à Capcom for the PlayStation 2 exclusively in Japan in 2005. Ryu and Ken are also among the characters playable in 2012's Project X Zone, a tactical role-playing game that draws characters from various Sega, Namco-Bandai, and Capcom franchises.
Tatsunoko vs. Capcom: Cross Generation of Heroes, released in 2008, features characters from both Tatsunoko Production and Capcom properties, including Street Fighter characters Ryu, Chun-Li, and Alex as well as characters like Ken the Eagle of Gatchaman and Casshern of Neo-Human Casshern on Tatsunoko's side. Initially released only in Japan, the game received an updated international release entitled Tatsunoko vs. Capcom: Ultimate All-Stars in 2010 in response to fan demand.
Marvel vs. Capcom 3: Fate of Two Worlds was released in 2011 and includes Akuma, Chun-Li, Crimson Viper, and Ryu. The game features completely new visuals and audio, three-on-three gameplay, and online play. The game was also intended to have downloadable content, but the content was disrupted due to an earthquake and tsunami in TÅhoku and was released along with additional new content in a separate game titled Ultimate Marvel vs. Capcom 3.
Street Fighter X Tekken was released in 2012, featuring over 50 playable characters from both the Street Fighter and Tekken fighting franchises. While Street Fighter X Tekken was developed by Capcom, Namco is currently developing their own crossover title, Tekken X Street Fighter.[19] Additionally, Akuma made a guest appearance in Tekken 7.[20]
Street Fighter X Mega Man is an all-star (not to be confused with crossovers) platform game that was originally supposed to be a fan game developed by Seow Zong Hui, but Capcom distributed and released the game for the PC in 2012. Based on the classic Mega Man games, the free title has players control Mega Man as he battles against various Street Fighter characters and obtain their techniques.
Marvel vs. Capcom: Infinite was released in 2017. Infinite features two-on-two fights, as opposed to the three-on-three format used in its preceding titles. The series' traditional character assists have been removed; instead, the game incorporates a tag-based combo system, which allows players to instantly switch between their two characters to form continuous combos. It also introduces a new gameplay mechanic in the form of the Infinity Stones, which temporarily bestow players with unique abilities and stat boosts depending on the type of stone selected.
Beyond Street Fighter, Capcom franchises have had guest appearances in the 2014 Nintendo crossover-fighting games Super Smash Bros. for Nintendo 3DS and Wii U, with protagonist Ryu appearing[21] alongside fellow Capcom representative Mega Man. The Street Fighter content was released as extra in-game downloadable content in 2015 and includes Ryu and Suzaku Castle, a stage inspired by Ryu's stage from the Street Fighter II series. Ryu returned in the following game, Super Smash Bros. Ultimate, with Ken joining the roster as his Echo Fighter.
Street Fighter III (1997)[edit]
Street Fighter III: New Generation made its debut in the arcades on the CPS3 hardware in 1997.[22]Street Fighter III discards most of the character roster from previous games, keeping only Ryu and Ken, introducing several new characters in their place. The most notable of these is the grappler Alex, who was designed to be the new lead character of the game, and Gill, who replaced Bison as the game's main antagonist. Street Fighter III introduced the 'Super Arts' selection system and the ability to parry an opponent's attack.[23]
Several months after Street Fighter III: New Generation's release, it was followed by Street Fighter III: 2nd Impact, which made adjustments to the gameplay, added two new characters, and featured the return of Akuma as a playable character. Street Fighter III: 3rd Strike, released in 1999 as the third and last iteration of Street Fighter III, brings back Chun-Li and adds four new characters.
The first two Street Fighter III games were ported to the Dreamcast as a compilation titled Double Impact. Ports of 3rd Strike were released for the Dreamcast as a standalone game, then included in the compilation Street Fighter Anniversary Collection for the PlayStation 2 and Xbox. Gill also became a playable secret character in the console versions. In 2010, Capcom announced Street Fighter III Third Strike: Online Edition.[24]
Street Fighter IV (2008)[edit]
The original Street Fighter IV game concept, Street Fighter IV Flashback, never made it past the proposal stage.[25] In 2007, more than eight years since the release of Street Fighter III 3rd Strike for the arcades, Capcom unveiled Street Fighter IV at a Capcom Gamers Day event in London. Conceived as a direct sequel to the early Street Fighter II games (particularly Super Street Fighter II Turbo), Street Fighter IV features the return of the original twelve world warriors and recurring hidden character Akuma, along with four new characters (as well as a new boss character) in a storyline chronologically set between Street Fighter II and Street Fighter III. The gameplay, while still 2D, features cel-shaded 3D graphics inspired by Japanese sumi-e paintings. The Super Combo system, a Street Fighter mainstay since Super Turbo, returns along with new counter-attacking techniques called 'Focus Attacks' ('Saving Attacks' in Japan), as well as new 'Ultra Combo' moves, similar to the Rage Gauge seen in games from SNK Playmore.
The arcade version, which runs on the Taito Type X2 hardware, was distributed in Japan in 2008, with a limited release in North America and the United Kingdom. A home version was released in 2009 for the PlayStation 3, Xbox 360, and Windows PC. This features an expanded character roster, as well as all-new animated segments that show each character's backstory, and a training mode similar to the Expert Challenges in Street Fighter EX. The cast includes six characters new to the Street Fighter series.
Super Street Fighter IV includes ten additional characters including two characters new to the franchise: Juri and Hakan. Capcom implemented character balance adjustments and added second Ultra moves for each character. The game features an improved online experience with new modes of play. The game was released in 2010 for the PlayStation 3 and Xbox 360 at a discounted price point.[26] A portable conversion of Super Street Fighter IV for the Nintendo 3DS, Super Street Fighter IV: 3D Edition, features 3D stereoscopic technology, multiplayer, and all 35 characters from the original Super Street Fighter IV release.[27]Super Street Fighter IV: Arcade Edition was released in 2010, containing all of the content from the console release, and featuring four additional characters: Yun and Yang from Street Fighter III, as well as Evil Ryu and Oni, an alternate version of Ryu and Akuma, respectively.[28]
A new update for Street Fighter IV titled Ultra Street Fighter IV was first released in 2014 as an arcade game, a DLC add-on for existing console versions of Super Street Fighter IV, and as a standalone game containing DLC from previous iterations. Along with various tweaks and additional modes and stages, the update adds five additional characters, consisting of Rolento, Elena, Poison and Hugo, who previously appeared in Street Fighter x Tekken, plus an all-new character, Decapre.[29] The game arrived on next generation consoles with a PlayStation 4 version releasing in 2015.[30]
Street Fighter V (2016)[edit]
Street Fighter V demo showcase at gamescom 2015
Street Fighter V was released exclusive to the PlayStation 4 and PC,[31] enabling cross platform gameplay,[32][33] in 2016.[34] In 2018, the game received a major update titled Street Fighter V: Arcade Edition.
Other games[edit]
Various other games based on the Street Fighter franchise have been produced.
Other media[edit]
A whac-a-moleStreet Fighter II arcade game featuring Ryu and Chun-Li
Animation[edit]
Live-action[edit]
Manga and manhua[edit]
Comics[edit]
Other games[edit]
Play Street Fighter TurboCharacters[edit]
The main games have introduced a varied cast of around seventy characters into video game lore, plus around another twenty in spin-off games. The games' playable characters originate from different countries around the world, each with a unique fighting style.
Reception[edit]
The 25th anniversary event at the Electronic Entertainment Expo 2012
Since the release of the first Street Fighter game in August 1987, the series has had total home software sales of 35 million units by 2014[65] and over 42 million by 2017,[66] and arcade cabinet sales of over 500,000 units generating more than $1 billion in revenue in video game arcade cabinet sales,[67][68] qualifying it for the list of best-selling video game franchises. Street Fighter has remained Capcom's second-biggest franchise behind Resident Evil as of 2014,[69] and is currently Capcom's third-best-selling software franchise behind Resident Evil and Monster Hunter.
The best-selling game in the series was Street Fighter II. Various versions of the game grossed over $10 billion in inflation-adjusted revenue, mostly from arcades,[11] as well as from the video game consoleports which sold more than 14 million cartridges for the Super NES and Mega Drive/Genesis platforms.[12] Individually, Street Fighter II is one of the highest-grossing video games of all time, after Space Invaders and Pac-Man.[11]
eSports Competitors[edit]
Hajime 'Tokido' Taniguchi is currently ranked as the #1 Street Fighter 5 eSports player in the world per SRK Data eSports player rankings. Hailing from Japan, he is a three time EVO champion and generally recognized one of the best fighters that ever played the game.
Mike 'Brolylegs' Begum is also a well known 'disabled' player who has been ranked as high as 378 in the world and has been featured on ESPN E:60 for his incredible ability to play and win while operating the game controller with only his mouth.
References[edit]
Further reading[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Street_Fighter&oldid=917713068'
(Redirected from Street Fighter IIâ² Turbo: Hyper Fighting)
Street Fighter II Turbo: Hyper Fighting[a] is a competitive fighting game released for the arcade by Capcom in 1992. It is the third game in the Street Fighter II sub-series of Street Fighter games following Street Fighter II: Champion Edition. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.
Hyper Fighting is the final arcade game in the Street Fighter II series to use the original CP System hardware. It was distributed as an upgrade kit designed to be installed into Champion Editionprinted circuit boards.[3] The next game in the series, Super Street Fighter II, uses the CP System's successor, the CP System II.
Gameplay[edit]
Chun-Li performs her Kikoken special move against Dhalsim.
Hyper Fighting features faster playing speed compared to Champion Edition. As a result, the inputs for special moves and combos requires more precise timing. The faster playing speed also allowed players to get into battle quicker, as well as to react quicker. All of the fighters, with the exception of Guile and the four Grand Masters, were each given at least one new special move.
Each fighter also received a new default palette. The original palettes are now featured as alternate palettes for each character, replacing the ones that were in Champion Edition. The only character exempt to this change is M. Bison, who retains his original default palette, but still gets a different alternate palette.
Street Fighter 2 Turbo Gameshark CodesPorts[edit]
Super NES[edit]
A port was released for the Super Famicom on July 11, 1993 in Japan,[b] and for the Super NES in August 1993 in North America and October 1993 in the PAL region.[4] The port was developed using the SNES port of the original Street Fighter II as its base, but with a larger cartridge size of 20 Megabits. Despite being titled Turbo, this port also contains the Champion Edition version of the game in the form of a 'Normal' mode. The game's playing speed is adjustable in Turbo mode by up to four settings by default, with a cheat code that allows up to six faster settings. Other cheat codes allow players to enable and disable special moves in Versus mode, as well as play through the single-player mode with all of the special moves disabled.
The pitch change in the characters' voices when they perform a variation of their special moves based on the strength level of the attack was removed, but the voice clips of the announcer saying the names of each country were restored, along with the barrel-breaking bonus stage that was removed in the first SNES port. The graphics of each character's ending were changed to make them more accurate to the arcade version. Sound effects featuring people or animals shouting after a round ended were added as well, an aesthetic element that was not present in the arcade version of Hyper Fighting, but rather was added in Super Street Fighter II.
Street Fighter Ii Turbo Game
Nintendo re-released Hyper Fighting in September 2017 as part of the company's Super NES Classic Edition.[5]
Other releases[edit]
The Sega Genesis version, Street Fighter II: Special Champion Edition, while based primarily on Champion Edition, allows players to play the game with Hyper Fighting rules as well. The game's content is almost identical to the SNES version of Street Fighter II Turbo.
Hyper Fighting is included in Street Fighter Collection 2 (Capcom Generation 5) for the Sega Saturn and PlayStation. The PlayStation port was later included in Capcom Classics Collection Vol. 1 for PlayStation 2 and Xbox, as well as Capcom Classics Collection: Reloaded for the PlayStation Portable. A stand-alone re-release of Hyper Fighting was also released for the Xbox 360 via Xbox Live Arcade which features an online versus mode. It was also released for the iPod Touch, iPhone, iPad, and Android, along with Street Fighter II and Champion Edition, as part of Capcom Arcade. In 2017, Nintendo re-released Street Fighter II Turbo: Hyper Fighting as part of the company's Super NES Classic Edition.
Reception[edit]
In the February 1994 issue of Gamest, Hyper Fighting, along with Super Street Fighter II, was nominated for Best Game of 1993, but lost to Samurai Spirits. Hyper Fighting was ranked as sixth, while placing fifth in the category of Best Fighting Games.[31]
The game has sold 4.1 million copies on the SNES.[32]
Notes[edit]
References[edit]Super Street Fighter 2 Turbo
Further reading[edit]
External links[edit]Street Fighter Ii Turbo
Street Fighter Turbo Rom
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Street_Fighter_II_Turbo:_Hyper_Fighting&oldid=917803482'
Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |